Tuesday, March 31, 2009

Do you want to make more music? Sure, we all do.

Music creation is the nature of this game that I am going to create, first and foremost. I want to ensure that anyone can pick up the game, successfully performing combos and creating a symphony, just as any 'core gamer would. When it comes to music, I have a bunch of ideas, but I believe ultimately that each "hit" that you perform in a combo will activate a string of notes, and each successful hit after that will continue the chain, until you have completed the combo or you stop shooting the highlighted spots on the enemy(ies). These sequences will be nothing more than translating the simple data of the sequence into music through the engine. The hard part is making the engine sync the music, but that might be solved by a looped time segment or have a background process running that tells the game when the bullets will fly into the targets.

What this post is really about is the music creation process. When I say that, I am not actually referring to the in-game song creation, but am actually referring to the system I wish to implement that creates a song for you out of what you composed during the stage/level/area. If done correctly, it will take the shots you made, take the corresponding sound files, and compile it with the beat in the background, making an mp3 for you for each level, which you should be able to choose where you want to save (if you care to). I also want to create a community site for the game that gives you the ability to not only post your reaction to the game/levels, but your crafted mp3's as well that come from your gameplay.

I want to ultimately have the ability to replay gameplay, such as the "demos" that are used in the Unreal series. Each level will auto-record all the statistics of the gameplay, and will allow for playback through a feature accessed from the main menu. You will be given the option of whether you want to save your gameplay or not after each level; the file size of the gameplay will be minimalistic, unlike a recorded video, and will allow for camera manipulation so you can use that for machinima or to craft music videos or whatnot.

I want the game to feel like an experience, something you can't find anywhere else. It should be an escape to a place that can only be accessed from within the game, that allows passive personalization, to where you end up with goodies (the songs) when you are done playing. Replay value would be substantial; since every time you play, you could be creating a new song. I want to offer the game at a reasonable price, because I feel that if the game is worth playing, word of mouth will more than pay the difference from the cheaper sale.

That's it for me.
Happy April Fool's Day Everyone!
Bryan

1 comment:

  1. I like this! It's like my thoughts on it unraveled while I was reading what you wrote. Great idea, Bryan! Makes me all the more excited to see the finished product when it comes about.

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