Bryan J. Taylor
High Concept
A first-person musical shooter. You are a hacker inside a computer system, using a VRV (virtual representation virus) to implant yourself into the OS and combat an AI that is trying to regulate data flow on the internet. Codenamed a "conductor", you use music to overload servers and shut down anti-virus executables, and ultimately their host programs.
Features
- Music is your weapon, and instruments are your guns, choose between strings, piano, and guitar.
- Combos control the chaos! Segments of your enemies will light up to show you paths for combos, then you can fire shots at multiple enemies at once and activate a sequence of music!
- When you are done setting up your combo, the bullets will fly out of your gun and slow down when they get near your enemies, and then will slam into them in sync with the background beat.
- The more combos you land within a specific time, the higher your score.
- As you defeat enemies, you'll fill your health and your energy meter. Once your energy meter is filled, you can use the collected energy to overload the gate to the next area.
- Once you activate the gate, all the music you've conducted so far will echo back to you and will store in your database.
- When you arrive through the final gate, there will be a guardian for you to battle. You will use a combination of tactic against the guardian's weak point and the symphony you've already conducted to destroy the guardian and shut down the sector!
Player Motivation
The player battles against an AI and it's forces that is trying to restrict data flow and enforce censorship on the internet. (subject to change)
Genre
Artistic FPS
Target Customer
Anyone that enjoys music and wants to play a somewhat casual shooter.
Competition
None are similar to this game that would directly conflict with the sale of this game or the other.Unique Selling Points
Dynamic musical shooter, compose a symphony of virtual destruction!
Hacker-themed storyline, cool tech-based graphical style
Cover system
Intricate and challenging boss battles
Target Hardware
Windows PC, Playstation Network, or Xbox Live Arcade
Design Goals
Awesome: Every moment in the game should offer an opportunity to pull back from the game and appreciate the musical gameplay.
Musical: Give the player the feeling that they are conducting a masterpiece while playing the game. Ensure that they are given the opportunity to play the game differently each time.Fusion: The combination of light, color, and music will envelop the player in a controlled synaesthesia experience.
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