Tuesday, October 6, 2009

Revised Design Document

Updated it today to reflect new changes:

E.code Symphon.exe

Bryan J. Taylor

High Concept
A third-person musical shooter. You are a hacker inside a computer system, using a VRV (virtual representation virus) to implant yourself into the OS and combat an AI that is trying to regulate data flow on the internet. Codenamed a "conductor", you use music to overload servers and shut down anti-virus executables, and ultimately their host programs.

Features

  • Music is your ammunition, and instruments are your guns. Defeat enemies to amplify your music, overload the sector and shut it down!

  • No health? No problem! In E.code Symphon.exe, you can not die. If you are hit, the volume of your musical infection dampens, but as you defeat enemies, the volume gets stronger, preparing you to overload each sector's gate and proceed to the next area.
  • Each host produces one song (you will need to construct a new song to overload the signal of each host, as the mainframe will block your previous signature from access), and each sector contains one instrument from that song.
  • The quicker you unlock the next area, the higher your score.
  • You can level up your character's weapons as the game progresses as you will have more power over the connection.
  • When you arrive through the final gate, there will be a guardian for you to battle. You will use tactical fire against the guardian's weak point to destroy the guardian and shut down the system!

Player Motivation
The player battles against an AI and it's forces that is trying to restrict data flow and enforce censorship on the internet.

Genre
Artistic TPS

Target Customer
Anyone that enjoys music and wants to play a somewhat casual shooter.

Competition
None are similar to this game that would directly conflict with the sale of this game or the other.

Unique Selling Points

  • Dynamic musical shooter, compose a symphony of virtual destruction!

  • Hacker-themed storyline, cool tech-based graphical style

  • Cover system

  • Intricate and challenging boss battles

Target Hardware
Windows PC

Design Goals
Awesome:
Every moment in the game should offer an opportunity to pull back from the game and appreciate the musical gameplay.

Musical:
Give the player the feeling that they are overcoming an uphill battle. Ensure that they are given the opportunity to play the game differently each time.

Fusion: The combination of light, color, and music will envelop the player in a controlled synaesthesia experience.

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