Monday, August 10, 2009

Back. Work commences.

I met up with IrishMobster (the other teammate of mine on this project), and we decided out of all the game ideas I had that we are going to work on this one.

We were looking for a game engine to work with, and we finally settled on the Unity Engine. It's only $199 for the indie license, and seems VERY versatile, so should it be able to tackle the complex nature of this game without breaking a sweat.

During our informal meeting yesterday, we also redefined some of our original concepts for the game and how it will "work":
  • Each level contains one song
  • Each section is based on one instrument
  • As you kill enemies, the volume rises till maxed, and the barrier that keeps you from the next section dissipates.
  • As you get hit, the volume dampens, making it a constant battle.
  • As you defeat each sector, the power shuts off or dampens
  • Proceed until you unlock all instruments (defeat all sectors)
  • You can defeat enemies with weapons and melee attacks, any means possible.
  • Possibly, as you progress, you get access to new, better weapons.
  • As you continue, you can unlock new abilities
  • "Tech", who is your information source on the outside world, is the narrator for the active tutorial

1 comment:

  1. Unity engine looks excellent, and I like where you are going with this!

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