We were looking for a game engine to work with, and we finally settled on the Unity Engine. It's only $199 for the indie license, and seems VERY versatile, so should it be able to tackle the complex nature of this game without breaking a sweat.
During our informal meeting yesterday, we also redefined some of our original concepts for the game and how it will "work":
- Each level contains one song
- Each section is based on one instrument
- As you kill enemies, the volume rises till maxed, and the barrier that keeps you from the next section dissipates.
- As you get hit, the volume dampens, making it a constant battle.
- As you defeat each sector, the power shuts off or dampens
- Proceed until you unlock all instruments (defeat all sectors)
- You can defeat enemies with weapons and melee attacks, any means possible.
- Possibly, as you progress, you get access to new, better weapons.
- As you continue, you can unlock new abilities
- "Tech", who is your information source on the outside world, is the narrator for the active tutorial